Survival

Survival
In survival mode players are working together to protect the crystal from being destroyed

Recall
When the crystal is damaged it initiates a recall phase. It will begin pulsing and after 3 seconds will restart the round. The enemies play out the same but

Wave
There are multiple waves to a survival round. A wave will be repeated with different rounds if all of the enemies are not destroyed. A wave is considered cleared when all of the enemies are gone. Whether it be destroyed by players of the crystal.

Round
If a wave is failed then it repeats but on the next round. Each round the players are allowed to choose another class and each previous phantom plays out.

Baddies
Baddies are what the crystal must be protected against. They will follow the same predictable path to the crystal each wave. When the reach the crystal they will do damage based on their remaining health. When they are destroyed they drop crystal slivers

Bosses
Bosses are powerful baddies with special attacks and way more health. There is a boss at the end of every second siege on each survival map. They require extra thought and effort in order to damage. If they reach the crystal it will be destroyed. Dying to a boss therefore results in automatic failure.

Crystal Slivers
Baddies drop crystal slivers when they are defeated. They will drop them even if they had been defeated in another round. Between waves these slivers can be used to purchase items and equipment from the shop that pops up.

Item Shop
Between waves the item shop comes up with 3 items. The chances of items appearing is dependent on their rarity.

Rarity

 * [[File:Rarity0000.png]] Common 40%
 * [[File:Rarity0001.png]] Uncommon 25%
 * [[File:Rarity0002.png]] Rare 15%
 * [[File:Rarity0003.png]] Mythic 13%
 * [[File:Rarity0004.png]] Legendary 6%

Trophies
Trophies mark completionist type objectives. Allowing players to track what accomplishments that have gotten in the survival arena's.

Seiges
Sieges are collections of waves on a map. Each map has 2 sieges with an infinite siege made up of both mixed together randomly until failure. Each of the first two sieges have individual trophy cases.