Mage



Mage is one of four classes in Chronoclysm. Mages offer great long range offensive capability and a teleport for dodging and travel. Frail up close so keep distance.

Equipment Groups
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Mage equipment changes how the magic missile operates. There are 3 different combinations for each equipment slot for a combined total of 9 different magic missile variations

Magic

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Additional Equipment

 * [[File:AbilitiyIco0041.png]] Extended Phase: Phase can teleport the mage one additional space further.
 * [[File:AbilitiyIco0040.png]] Flash: Phase does one ([[File:HurtDamageSymbol0.png]]) point of damage in a small area around the mage upon reappearing.

Tips and Tricks

 * The mage can pivot on the spot while charging
 * Using phase will cancel out of charging
 * Unless fully charged the mage slowly loses charge when not charging.
 * Not all charge is lost when firing a shot
 * The mage does not regain shots while charging
 * Missiles will destroy each other
 * Bombs exploded by missiles are 'Marked'. This will cause their explosion to hurt the builders team as well.
 * Phase will allow the mage to travel through walls as well as over pits