Arena

Arena Gameplay
Gameplay takes place within Arenas containing three types of terrain


 * Walls: are able to block combatants and projectiles. The mages phase ability is not blocked by walls.
 * Floors: are the walkable area of the arenas. Any class or object can pass over.
 * Pits gaps in the floor where combatants can fall. The builder can use their hammer to construct bridges across pits. Only pits that neighbor floors can have bridges constructed. The builders bombs will also fall into pits. Mages phase can cross pits, Knights can tackle across and ninjas can grapple.
 * Bridges [[File:Bridge.png]] act as temporary floors and are made by the builder. If a combatant is standing on one when it fades then they will fall into the pit. Bridges last for 5 seconds. Saving phantoms with bridges will only count if the faller had taken damage just prior to falling.

Victory Conditions
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Custom Scoring

 * }

Class Selection
Each round players can choose between one of the three available classes (Knight,Builder,Mage,Ninja). Random selection is also an option, selection is revealed on spawn.

Custom maps may restrict the types of class available for selection.

Rounds
 Round Length 

 Round Limit 

Sudden Death
In the event usual victory conditions are met and a victor cannot be determined the game enters sudden death where the follow new rules apply:


 * Mirror random becomes the class selection mode
 * Phantoms no longer spawn
 * Health is reduced to one
 * Non qualifying players are eliminated
 * Bombs rain down from above

Custom scoring can disable some or all of these options

Equipment Draft
Equipment alters the abilities and stats of the classes. Each player is allowed 6 items. Item selection is done through a draft and there are several options.

Equipment available is determined by the map. Battle maps have a standard set of equipment. Which is all of the class specific items.